Thursday, February 9, 2012

Week 3 of our game design and we have already ade drastic changes to our game, we have decided to change up a lot of the game. We wanted to avoid having a board game oriented type of game so we removed having physical pieces. We added multiple roles you can be in the game and also we changed it from a collaborative game to be a more individual oriented game. Our group, I feel gets along very well and we all have various opinions which I think is very important because this way we have many ideas that come up to us and we can debate about which would work and which ideas we can dimiss. A very important deciding factor for the game was the cards that Jane made this week. She made preliminary cards with several roles and out of those roles it was clear which roles we should keep and which ones we should omit.

It helped us narrow down to the roles of having an Architect, Native American, Protector, Robber, Woodcutter and Carpenter. Also we found that an orge can only have so many actions he can do until it becomes repetitive and we also found that if we have more roles we can target those roles specifically as well. So instead of having an orge deck we changed it to have a monster deck with various monsters that include dragons, sea monsters and other things as well. This computer deck can not only affect the bridges that the player may make but it also affects some specific roles as well. They can either really damage the role cards and the players or some of them may even help them.

The new game is still called Bridges but the rules have slightly changed up, we still have a monster deck, role deck and a tree deck. But the new idea is that 4 players must be needed and everyone starts out with 2 tree cards face down infront of them and 2 cards in their hands. These tree cards have 2 sides, 1 side is a generic tree however on the other side of the tree there is a number that represents number of planks that it can produce and the quality of the planks. There are 5 qualities, rotten, oak, willow, mahogany, magicand they go in that order. The roles have specific jobs, such as only the wood cutter can draw from the tree deck, and the cards are then placed infront of you facedown. Only the carpenter can process the trees and you can hold them in your hands, on the architect can actually use the cards to build the bridge. the Native american can draw 2 cards from the monster pile and decide which monster to play and the protector can be protected from any monster attack. There are still some kinks in the game and some roles are stronger than others so we still fix them out. However the group is getting along great and we are able to make much better progress as well.

No comments:

Post a Comment