Tuesday, February 21, 2012

Prototype Development

On the fourth week of designing our game “Bridges”, we created our first prototype, and we were actually able to sit down and play the game and see how things fell in place. After playing the game a couple times, we were able to notice some holes in the game where it needed modification.  Professor Parks even had a chance to play our games and gave us some feedback.
 A visual modification we made was showing the wood planks on the card so players can actually visualize the amount of planks they have. This idea was brought up by professor parks. Another visual change we decided to do was to keep the original drawing for the roles and just scan it and color it on the computer. We also decided to change the template of the wood cards to the same template as the monster card. Another change that we made that would make it easier for the player was the actually name of the pieces. When cards in the wood deck are place into your personal deck, they are called wood pieces. When it goes into your hand, it is called a plank and when you build it, it is called a bridge piece. Some rule changes were also made.  Whoever  the engineer is, gets to go first but everyone can still build that turn just so the game can speed up a bit.  Since the building process is enhanced, the amount of bridge pieces to build the bridge is increased from 10 to 15 pieces.
For the upcoming week, we are going to play test it a couple more times and actually let other groups play our games. With other groups playing our games, we can actually get more feedback so we can use them for further modifications.

-- Derek Chui

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